#pragma once #include "Game/AI/Action/actionEventOpenGetDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventOpenGetWeaponDemo : public EventOpenGetDemo { SEAD_RTTI_OVERRIDE(EventOpenGetWeaponDemo, EventOpenGetDemo) public: explicit EventOpenGetWeaponDemo(const InitArg& arg); ~EventOpenGetWeaponDemo() override; protected: void calc_() override; }; } // namespace uking::action