#include "Game/AI/Action/actionEventPickOutFromPorch.h" namespace uking::action { EventPickOutFromPorch::EventPickOutFromPorch(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPickOutFromPorch::~EventPickOutFromPorch() = default; bool EventPickOutFromPorch::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPickOutFromPorch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPickOutFromPorch::leave_() { ksys::act::ai::Action::leave_(); } void EventPickOutFromPorch::loadParams_() { getStaticParam(&mPickOutItemType_s, "PickOutItemType"); getDynamicParam(&mIsUseCarryBox_d, "IsUseCarryBox"); } void EventPickOutFromPorch::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action