#include "Game/AI/Action/actionEventPlayUiBossHpDamage.h" namespace uking::action { EventPlayUiBossHpDamage::EventPlayUiBossHpDamage(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPlayUiBossHpDamage::~EventPlayUiBossHpDamage() = default; bool EventPlayUiBossHpDamage::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPlayUiBossHpDamage::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPlayUiBossHpDamage::leave_() { ksys::act::ai::Action::leave_(); } void EventPlayUiBossHpDamage::loadParams_() { getDynamicParam(&mClipIndex_d, "ClipIndex"); } void EventPlayUiBossHpDamage::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action