#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventPlayUiOneTimeAnimAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventPlayUiOneTimeAnimAction, ksys::act::ai::Action) public: explicit EventPlayUiOneTimeAnimAction(const InitArg& arg); ~EventPlayUiOneTimeAnimAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mClipIndex_d{}; // dynamic_param at offset 0x28 sead::SafeString mScreenName_d{}; // dynamic_param at offset 0x38 sead::SafeString mAnimName_d{}; }; } // namespace uking::action