#include "Game/AI/Action/actionEventPlayUiStaffRollImage.h" namespace uking::action { EventPlayUiStaffRollImage::EventPlayUiStaffRollImage(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPlayUiStaffRollImage::~EventPlayUiStaffRollImage() = default; bool EventPlayUiStaffRollImage::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPlayUiStaffRollImage::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPlayUiStaffRollImage::leave_() { ksys::act::ai::Action::leave_(); } void EventPlayUiStaffRollImage::loadParams_() { getDynamicParam(&mClipIndex_d, "ClipIndex"); getDynamicParam(&mStartIdx_d, "StartIdx"); getDynamicParam(&mEndIdx_d, "EndIdx"); } void EventPlayUiStaffRollImage::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action