#include "Game/AI/Action/actionEventPrizeSuccess.h" namespace uking::action { EventPrizeSuccess::EventPrizeSuccess(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPrizeSuccess::~EventPrizeSuccess() = default; void EventPrizeSuccess::loadParams_() { getDynamicParam(&mPrizeNumber_d, "PrizeNumber"); } } // namespace uking::action