#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventPrizeSuccess : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventPrizeSuccess, ksys::act::ai::Action) public: explicit EventPrizeSuccess(const InitArg& arg); ~EventPrizeSuccess() override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mPrizeNumber_d{}; }; } // namespace uking::action