#include "Game/AI/Action/actionEventRecoverPlayerEnergy.h" namespace uking::action { EventRecoverPlayerEnergy::EventRecoverPlayerEnergy(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRecoverPlayerEnergy::~EventRecoverPlayerEnergy() = default; bool EventRecoverPlayerEnergy::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRecoverPlayerEnergy::loadParams_() {} } // namespace uking::action