#include "Game/AI/Action/actionEventRegisterToDeathConter.h" namespace uking::action { EventRegisterToDeathConter::EventRegisterToDeathConter(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRegisterToDeathConter::~EventRegisterToDeathConter() = default; bool EventRegisterToDeathConter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRegisterToDeathConter::loadParams_() { getDynamicParam(&mIsInitializeData_d, "IsInitializeData"); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mGameDataName_d, "GameDataName"); } } // namespace uking::action