#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventRegisterToDeathConter : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventRegisterToDeathConter, ksys::act::ai::Action) public: explicit EventRegisterToDeathConter(const InitArg& arg); ~EventRegisterToDeathConter() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mIsInitializeData_d{}; // dynamic_param at offset 0x28 sead::SafeString mActorName_d{}; // dynamic_param at offset 0x38 sead::SafeString mGameDataName_d{}; }; } // namespace uking::action