#include "Game/AI/Action/actionEventRegisterToGetCounter.h" namespace uking::action { EventRegisterToGetCounter::EventRegisterToGetCounter(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventRegisterToGetCounter::~EventRegisterToGetCounter() = default; bool EventRegisterToGetCounter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventRegisterToGetCounter::loadParams_() { getDynamicParam(&mIsInitializeData_d, "IsInitializeData"); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mGameDataName_d, "GameDataName"); } } // namespace uking::action