#include "Game/AI/Action/actionEventResetQuestAction.h" namespace uking::action { EventResetQuestAction::EventResetQuestAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventResetQuestAction::~EventResetQuestAction() = default; bool EventResetQuestAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventResetQuestAction::loadParams_() { getDynamicParam(&mQuestName_d, "QuestName"); } } // namespace uking::action