#include "Game/AI/Action/actionEventSetCloudShadowMove.h" namespace uking::action { EventSetCloudShadowMove::EventSetCloudShadowMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetCloudShadowMove::~EventSetCloudShadowMove() = default; bool EventSetCloudShadowMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetCloudShadowMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetCloudShadowMove::leave_() { ksys::act::ai::Action::leave_(); } void EventSetCloudShadowMove::loadParams_() { getDynamicParam(&msetSpeed_x_d, "setSpeed_x"); getDynamicParam(&msetSpeed_y_d, "setSpeed_y"); } void EventSetCloudShadowMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action