#include "Game/AI/Action/actionEventSetDiffuseAttenuate.h" namespace uking::action { EventSetDiffuseAttenuate::EventSetDiffuseAttenuate(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetDiffuseAttenuate::~EventSetDiffuseAttenuate() = default; bool EventSetDiffuseAttenuate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetDiffuseAttenuate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetDiffuseAttenuate::leave_() { ksys::act::ai::Action::leave_(); } void EventSetDiffuseAttenuate::loadParams_() { getDynamicParam(&mdiameter_d, "diameter"); } void EventSetDiffuseAttenuate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action