#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetDirectionalLight : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetDirectionalLight, ksys::act::ai::Action) public: explicit EventSetDirectionalLight(const InitArg& arg); ~EventSetDirectionalLight() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 float* mangleX_d{}; // dynamic_param at offset 0x28 float* mangleY_d{}; }; } // namespace uking::action