#include "Game/AI/Action/actionEventSetDirectionalLightYang.h" namespace uking::action { EventSetDirectionalLightYang::EventSetDirectionalLightYang(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetDirectionalLightYang::~EventSetDirectionalLightYang() = default; bool EventSetDirectionalLightYang::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetDirectionalLightYang::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetDirectionalLightYang::leave_() { ksys::act::ai::Action::leave_(); } void EventSetDirectionalLightYang::loadParams_() { getDynamicParam(&mangleY_d, "angleY"); } void EventSetDirectionalLightYang::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action