#include "Game/AI/Action/actionEventSetDynamic.h" namespace uking::action { EventSetDynamic::EventSetDynamic(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetDynamic::~EventSetDynamic() = default; bool EventSetDynamic::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetDynamic::loadParams_() { getAITreeVariable(&mIsChangeToFixedInDemo_a, "IsChangeToFixedInDemo"); } } // namespace uking::action