#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetDynamic : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetDynamic, ksys::act::ai::Action) public: explicit EventSetDynamic(const InitArg& arg); ~EventSetDynamic() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // aitree_variable at offset 0x20 bool* mIsChangeToFixedInDemo_a{}; }; } // namespace uking::action