#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetFixed : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetFixed, ksys::act::ai::Action) public: explicit EventSetFixed(const InitArg& arg); ~EventSetFixed() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // aitree_variable at offset 0x20 bool* mIsChangeToFixedInDemo_a{}; }; } // namespace uking::action