#include "Game/AI/Action/actionEventSetFocusDist.h" namespace uking::action { EventSetFocusDist::EventSetFocusDist(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetFocusDist::~EventSetFocusDist() = default; bool EventSetFocusDist::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetFocusDist::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetFocusDist::leave_() { ksys::act::ai::Action::leave_(); } void EventSetFocusDist::loadParams_() { getDynamicParam(&mFocusDist_d, "FocusDist"); } void EventSetFocusDist::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action