#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetFogDirect : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetFogDirect, ksys::act::ai::Action) public: explicit EventSetFogDirect(const InitArg& arg); ~EventSetFogDirect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 float* mFogRatio_d{}; // dynamic_param at offset 0x28 float* mNear_d{}; // dynamic_param at offset 0x30 float* mFar_d{}; // dynamic_param at offset 0x38 bool* mNearUse_d{}; // dynamic_param at offset 0x40 bool* mInstantSW_d{}; // dynamic_param at offset 0x48 bool* mFarUse_d{}; }; } // namespace uking::action