#include "Game/AI/Action/actionEventSetGameDataIntAction.h" namespace uking::action { EventSetGameDataIntAction::EventSetGameDataIntAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetGameDataIntAction::~EventSetGameDataIntAction() = default; bool EventSetGameDataIntAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetGameDataIntAction::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mGameDataIntName_d, "GameDataIntName"); } } // namespace uking::action