#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetGameDataIntAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetGameDataIntAction, ksys::act::ai::Action) public: explicit EventSetGameDataIntAction(const InitArg& arg); ~EventSetGameDataIntAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mValue_d{}; // dynamic_param at offset 0x28 sead::SafeString mGameDataIntName_d{}; }; } // namespace uking::action