#include "Game/AI/Action/actionEventSetGameDataStringAction.h" namespace uking::action { EventSetGameDataStringAction::EventSetGameDataStringAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetGameDataStringAction::~EventSetGameDataStringAction() = default; bool EventSetGameDataStringAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetGameDataStringAction::loadParams_() { getDynamicParam(&mGameDataStringName_d, "GameDataStringName"); getDynamicParam(&mValue_d, "Value"); } } // namespace uking::action