#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSetGameDataStringAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSetGameDataStringAction, ksys::act::ai::Action) public: explicit EventSetGameDataStringAction(const InitArg& arg); ~EventSetGameDataStringAction() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataStringName_d{}; // dynamic_param at offset 0x30 sead::SafeString mValue_d{}; }; } // namespace uking::action