#include "Game/AI/Action/actionEventSetPaletteType.h" namespace uking::action { EventSetPaletteType::EventSetPaletteType(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetPaletteType::~EventSetPaletteType() = default; bool EventSetPaletteType::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetPaletteType::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetPaletteType::leave_() { ksys::act::ai::Action::leave_(); } void EventSetPaletteType::loadParams_() { getDynamicParam(&mPaletteType_d, "PaletteType"); getDynamicParam(&mChangeFrame_d, "ChangeFrame"); getDynamicParam(&mEndFrame_d, "EndFrame"); getDynamicParam(&mSpeed_d, "Speed"); } void EventSetPaletteType::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action