#include "Game/AI/Action/actionEventSetRainSplashRatio.h" namespace uking::action { EventSetRainSplashRatio::EventSetRainSplashRatio(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetRainSplashRatio::~EventSetRainSplashRatio() = default; bool EventSetRainSplashRatio::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetRainSplashRatio::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetRainSplashRatio::leave_() { ksys::act::ai::Action::leave_(); } void EventSetRainSplashRatio::loadParams_() { getDynamicParam(&mRainSplashRatio_d, "RainSplashRatio"); } void EventSetRainSplashRatio::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action