#include "Game/AI/Action/actionEventSetSkyPaletteType.h" namespace uking::action { EventSetSkyPaletteType::EventSetSkyPaletteType(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetSkyPaletteType::~EventSetSkyPaletteType() = default; bool EventSetSkyPaletteType::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetSkyPaletteType::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetSkyPaletteType::leave_() { ksys::act::ai::Action::leave_(); } void EventSetSkyPaletteType::loadParams_() { getDynamicParam(&mSkyPalette_d, "SkyPalette"); } void EventSetSkyPaletteType::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action