#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventSleepTargetActor : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventSleepTargetActor, ksys::act::ai::Action) public: explicit EventSleepTargetActor(const InitArg& arg); ~EventSleepTargetActor() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mActorName_d{}; // dynamic_param at offset 0x30 sead::SafeString mInstanceName_d{}; }; } // namespace uking::action