#include "Game/AI/Action/actionEventTalkEndAction.h" namespace uking::action { EventTalkEndAction::EventTalkEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventTalkEndAction::~EventTalkEndAction() = default; bool EventTalkEndAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventTalkEndAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventTalkEndAction::leave_() { ksys::act::ai::Action::leave_(); } void EventTalkEndAction::loadParams_() {} void EventTalkEndAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action