#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventTrigNullASPlay : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventTrigNullASPlay, ksys::act::ai::Action) public: explicit EventTrigNullASPlay(const InitArg& arg); ~EventTrigNullASPlay() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mASSlot_d{}; // dynamic_param at offset 0x28 int* mSequenceBank_d{}; // dynamic_param at offset 0x30 bool* mIsIgnoreSame_d{}; // dynamic_param at offset 0x38 sead::SafeString mASName_d{}; }; } // namespace uking::action