#include "Game/AI/Action/actionEventUnregisterFromDeathCounter.h" namespace uking::action { EventUnregisterFromDeathCounter::EventUnregisterFromDeathCounter(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventUnregisterFromDeathCounter::~EventUnregisterFromDeathCounter() = default; bool EventUnregisterFromDeathCounter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventUnregisterFromDeathCounter::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action