#include "Game/AI/Action/actionEventUnregisterFromGetCounter.h" namespace uking::action { EventUnregisterFromGetCounter::EventUnregisterFromGetCounter(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventUnregisterFromGetCounter::~EventUnregisterFromGetCounter() = default; bool EventUnregisterFromGetCounter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventUnregisterFromGetCounter::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action