#include "Game/AI/Action/actionEventVariableFadeIn.h" namespace uking::action { EventVariableFadeIn::EventVariableFadeIn(const InitArg& arg) : EventVariableFade(arg) {} EventVariableFadeIn::~EventVariableFadeIn() = default; bool EventVariableFadeIn::init_(sead::Heap* heap) { return EventVariableFade::init_(heap); } void EventVariableFadeIn::enter_(ksys::act::ai::InlineParamPack* params) { EventVariableFade::enter_(params); } void EventVariableFadeIn::leave_() { EventVariableFade::leave_(); } void EventVariableFadeIn::loadParams_() { EventVariableFade::loadParams_(); } void EventVariableFadeIn::calc_() { EventVariableFade::calc_(); } } // namespace uking::action