#include "Game/AI/Action/actionEventVariableFadeOut.h" namespace uking::action { EventVariableFadeOut::EventVariableFadeOut(const InitArg& arg) : EventVariableFade(arg) {} EventVariableFadeOut::~EventVariableFadeOut() = default; bool EventVariableFadeOut::init_(sead::Heap* heap) { return EventVariableFade::init_(heap); } void EventVariableFadeOut::enter_(ksys::act::ai::InlineParamPack* params) { EventVariableFade::enter_(params); } void EventVariableFadeOut::leave_() { EventVariableFade::leave_(); } void EventVariableFadeOut::loadParams_() { EventVariableFade::loadParams_(); } void EventVariableFadeOut::calc_() { EventVariableFade::calc_(); } } // namespace uking::action