#include "Game/AI/Action/actionEventWaitFrameAction.h" namespace uking::action { EventWaitFrameAction::EventWaitFrameAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventWaitFrameAction::~EventWaitFrameAction() = default; bool EventWaitFrameAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventWaitFrameAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventWaitFrameAction::leave_() { ksys::act::ai::Action::leave_(); } void EventWaitFrameAction::loadParams_() { getDynamicParam(&mFrame_d, "Frame"); } void EventWaitFrameAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action