#include "Game/AI/Action/actionExitGame.h" namespace uking::action { ExitGame::ExitGame(const InitArg& arg) : ksys::act::ai::Action(arg) {} ExitGame::~ExitGame() = default; bool ExitGame::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ExitGame::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ExitGame::leave_() { ksys::act::ai::Action::leave_(); } void ExitGame::loadParams_() { getDynamicParam(&mShowLogo_d, "ShowLogo"); } void ExitGame::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action