#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ExpandChemicalField : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ExpandChemicalField, ksys::act::ai::Action) public: explicit ExpandChemicalField(const InitArg& arg); ~ExpandChemicalField() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mAttackPower_m{}; // map_unit_param at offset 0x28 const int* mAttackAttr_m{}; // map_unit_param at offset 0x30 const int* mAttackType_m{}; // map_unit_param at offset 0x38 const int* mCutGrassType_m{}; // map_unit_param at offset 0x40 const int* mAttackTarget_m{}; // map_unit_param at offset 0x48 const int* mAttackDirType_m{}; // map_unit_param at offset 0x50 const float* mScaleTime_m{}; // map_unit_param at offset 0x58 const bool* mIsReuseActor_m{}; // map_unit_param at offset 0x60 const bool* mIsUseAtCollision_m{}; // map_unit_param at offset 0x68 sead::SafeString mXLinkKey_m{}; }; } // namespace uking::action