#include "Game/AI/Action/actionExpandSensor.h" namespace uking::action { ExpandSensor::ExpandSensor(const InitArg& arg) : ksys::act::ai::Action(arg) {} ExpandSensor::~ExpandSensor() = default; bool ExpandSensor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ExpandSensor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ExpandSensor::leave_() { ksys::act::ai::Action::leave_(); } void ExpandSensor::loadParams_() { getStaticParam(&mAtkAttrType_s, "AtkAttrType"); getStaticParam(&mAtkType_s, "AtkType"); getStaticParam(&mOffLength_s, "OffLength"); getStaticParam(&mOnLength_s, "OnLength"); } void ExpandSensor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action