#include "Game/AI/Action/actionExpandSensorSlowly.h" namespace uking::action { ExpandSensorSlowly::ExpandSensorSlowly(const InitArg& arg) : ksys::act::ai::Action(arg) {} ExpandSensorSlowly::~ExpandSensorSlowly() = default; bool ExpandSensorSlowly::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ExpandSensorSlowly::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ExpandSensorSlowly::leave_() { ksys::act::ai::Action::leave_(); } void ExpandSensorSlowly::loadParams_() { getStaticParam(&mAtkAttrType_s, "AtkAttrType"); getStaticParam(&mAtkType_s, "AtkType"); getStaticParam(&mOffLength_s, "OffLength"); getStaticParam(&mOnLength_s, "OnLength"); getStaticParam(&mAtExpandStep_s, "AtExpandStep"); } void ExpandSensorSlowly::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action