#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Explode : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Explode, ksys::act::ai::Action) public: explicit Explode(const InitArg& arg); ~Explode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mSizeUpTime_s{}; // static_param at offset 0x28 const int* mExplodeTime_s{}; // static_param at offset 0x30 const int* mAttackIntensity_s{}; // static_param at offset 0x38 const bool* mUseDefaultEffect_s{}; // static_param at offset 0x40 const bool* mIsDelete_s{}; // static_param at offset 0x48 const bool* mIsDamageGuarantee_s{}; // static_param at offset 0x50 const bool* mIsVanish_s{}; }; } // namespace uking::action