#include "Game/AI/Action/actionExplodeReserved.h" namespace uking::action { ExplodeReserved::ExplodeReserved(const InitArg& arg) : StopASPlay(arg) {} ExplodeReserved::~ExplodeReserved() = default; bool ExplodeReserved::init_(sead::Heap* heap) { return StopASPlay::init_(heap); } void ExplodeReserved::enter_(ksys::act::ai::InlineParamPack* params) { StopASPlay::enter_(params); } void ExplodeReserved::leave_() { StopASPlay::leave_(); } void ExplodeReserved::loadParams_() { StopASPlay::loadParams_(); } void ExplodeReserved::calc_() { StopASPlay::calc_(); } } // namespace uking::action