#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FadeInOutWithOptions : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(FadeInOutWithOptions, ksys::act::ai::Action) public: explicit FadeInOutWithOptions(const InitArg& arg); ~FadeInOutWithOptions() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mFadeType_s{}; // static_param at offset 0x28 const float* mFadeStartFrame_s{}; // static_param at offset 0x30 const float* mFadeFinishFrame_s{}; // static_param at offset 0x38 const bool* mToggleAttention_s{}; // static_param at offset 0x40 const bool* mToggleAwareness_s{}; // static_param at offset 0x48 const bool* mToggleEffects_s{}; // static_param at offset 0x50 const bool* mToggleCollision_s{}; // static_param at offset 0x58 const bool* mToggleHorseOptions_s{}; }; } // namespace uking::action