#include "Game/AI/Action/actionFadeoutDelete.h" namespace uking::action { FadeoutDelete::FadeoutDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} FadeoutDelete::~FadeoutDelete() = default; bool FadeoutDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FadeoutDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FadeoutDelete::leave_() { ksys::act::ai::Action::leave_(); } void FadeoutDelete::loadParams_() { getStaticParam(&mFadeoutTime_s, "FadeoutTime"); getStaticParam(&mDeleteType_s, "DeleteType"); } void FadeoutDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action