#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Fall : public ActionEx { SEAD_RTTI_OVERRIDE(Fall, ActionEx) public: explicit Fall(const InitArg& arg); ~Fall() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mInWaterDepth_s{}; // static_param at offset 0x28 sead::SafeString mASName_s{}; }; } // namespace uking::action