#include "Game/AI/Action/actionFallAttackWithAtAttr.h" namespace uking::action { FallAttackWithAtAttr::FallAttackWithAtAttr(const InitArg& arg) : FallAttack(arg) {} FallAttackWithAtAttr::~FallAttackWithAtAttr() = default; bool FallAttackWithAtAttr::init_(sead::Heap* heap) { return FallAttack::init_(heap); } void FallAttackWithAtAttr::enter_(ksys::act::ai::InlineParamPack* params) { FallAttack::enter_(params); } void FallAttackWithAtAttr::leave_() { FallAttack::leave_(); } void FallAttackWithAtAttr::loadParams_() { FallAttack::loadParams_(); getStaticParam(&mAtAttr_s, "AtAttr"); getStaticParam(&mAtAttrNoWeapon_s, "AtAttrNoWeapon"); } void FallAttackWithAtAttr::calc_() { FallAttack::calc_(); } } // namespace uking::action