#pragma once #include "Game/AI/Action/actionFallAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FallAttackWithAtAttr : public FallAttack { SEAD_RTTI_OVERRIDE(FallAttackWithAtAttr, FallAttack) public: explicit FallAttackWithAtAttr(const InitArg& arg); ~FallAttackWithAtAttr() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x88 const int* mAtAttr_s{}; // static_param at offset 0x90 const int* mAtAttrNoWeapon_s{}; }; } // namespace uking::action