#include "Game/AI/Action/actionFireWoodBase.h" namespace uking::action { FireWoodBase::FireWoodBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} FireWoodBase::~FireWoodBase() = default; bool FireWoodBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FireWoodBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FireWoodBase::leave_() { ksys::act::ai::Action::leave_(); } void FireWoodBase::loadParams_() { getStaticParam(&mChemicalRigidOn_s, "ChemicalRigidOn"); getMapUnitParam(&mInitBurnState_m, "InitBurnState"); } void FireWoodBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action