#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FireWoodBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(FireWoodBase, ksys::act::ai::Action) public: explicit FireWoodBase(const InitArg& arg); ~FireWoodBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const bool* mChemicalRigidOn_s{}; // map_unit_param at offset 0x28 const bool* mInitBurnState_m{}; }; } // namespace uking::action