#include "Game/AI/Action/actionFixedMagneStick.h" namespace uking::action { FixedMagneStick::FixedMagneStick(const InitArg& arg) : ksys::act::ai::Action(arg) {} FixedMagneStick::~FixedMagneStick() = default; bool FixedMagneStick::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FixedMagneStick::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FixedMagneStick::leave_() { ksys::act::ai::Action::leave_(); } void FixedMagneStick::loadParams_() { getMapUnitParam(&mGrabbedMagneReleaseTime_m, "GrabbedMagneReleaseTime"); getAITreeVariable(&mMagneStickLength_a, "MagneStickLength"); getAITreeVariable(&mIsTargetFixedAcceptor_a, "IsTargetFixedAcceptor"); } void FixedMagneStick::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action